100,000 Icosahedra Crystallizing into 3D Reality
Going beyond WebGL limits, IcosaFace drives 100,000 3D icosahedra (2 million polygons) via a single GPU draw call. Experience the transition from spatial chaos to a refined 3D bust of Kosuke Kato in real time.
Single Draw Call
Near-zero CPU overhead with WebGPU instanced rendering (`draw`). 100k instances are rendered in a single submission.
Monte Carlo Sampling
Extracts 100,000 points from 3D scan GLB meshes in 29ms using cumulative area probability distributions (CDF).
WGSL Vortex Easing
Computes individual phase, spiral rotation, and cubic easing ($3t^2 - 2t^3$) completely on the GPU vertex pipeline.